Expedition is a third-person cooperative dungeon crawler set in a world of horror and Lovecraftian mystery.
Players explore procedurally generated ruins filled with traps, hazards, and nightmarish creatures while uncovering eldritch secrets.
Expedition offers intense, high-stakes gameplay where survival isn't just about exploration but also about making strategic decisions to stay alive.
It features permanent character death, extensive customization of weapons and armour, and base upgrades to improve future expeditions into the ruins.
Expedition is currently in development, but you can get an early look by joining our closed alpha.
Sign up for our mailing list to receive information on how to participate and be among the first to explore the perilous depths of our procedurally generated dungeons.
We are working hard to ensure Expedition meets our high standards for quality and immersion.
While we don't have a specific release date yet, we will keep our community updated on our progress and time line.
To stay up-to-date with the latest news, developments, and exclusive content about Expedition, sign up for our mailing list on our website.
Expedition will be available exclusively on PC.
Stay tuned for more details on the specific release date and distribution platforms.
Expedition is designed to be flexible, allowing players to experience the game both solo and cooperatively with friends.
Whether you prefer tackling challenges alone or teaming up for a shared adventure, the experience remains immersive and challenging.
In Expedition, if a character dies, they are permanently lost along with all of their loot and equipment. Players must manage their resources and make strategic decisions to avoid losing their entire team.
This adds a layer of tension and consequence to each expedition.
Dungeons in Expedition are procedurally generated, meaning each playthrough offers a unique layout and set of challenges.
This ensures that no two expeditions are the same, keeping gameplay fresh and unpredictable.
Players can customize weapons and armour extensively, tailoring them to suit their play style and the challenges they expect to face in the ruins.
This customization enhances both the aesthetic and functional aspects of gear.
Our current focus is on delivering a complete and immersive experience. If there are any in-game purchases or microtransactions, they will be strictly cosmetic in nature.
We are committed to ensuring that gameplay progression and balance are not affected by monetization.
There will be no season passes.
Yes, players can upgrade their base between expeditions to improve their crafting and recovery capabilities, as well as unlocking stronger starting conditions for future expeditions.